Advertiser
Publisher
Home
Advertisers
Advertiser Overview
Capabilities
Video Ad Gallery
Video Ad Network
Real-Time Bidding
Working with Us
Apply Today
Publishers
Publisher Overview
Capabilities
Real-Time Bidding
Private Exchange
Working with Us
Apply Today
Capabilities
Capabilities Overview
Targeting & Reach
Auto-Optimization
Brand Protection
Real-Time Bidding
Publisher Network
Our Partners
News
Press Releases
In the News
Press Kit
Events
About
Company Background
Team
Investors
Affiliations & Awards
Careers
Partners
Blog
Contact
Categories:
About SpotXchange
,
Media Coverage
,
Mike Shehan
,
SpotX Thought Leadership
,
The Latest
SpotXchange Blog Home
Tweet
MediaPost: Level One: InGame Advertising Success
MediaPost Online Video Insider, Posted June 23rd, 2008 10:45 am by Michael Shehan
Back in the day, video game consoles were hooked up to television sets, or played via floppy disks in school computer lounges (Oregon Trail anyone?). What if Super Mario and Luigi stopped mid-game and let products be schlepped to us en route to finding the princess? If it meant playing for free, of course we would have watched. Think about how addicting it was to make it to the next level. Today, marketers can leverage that engagement by taking their message to the casual gaming space.
Over 200 million people play casual games online every month around the world, according to the Casual Games Association. The rapid growth and the engaging environment of casual games present a gigantic and rare opportunity to marketers. However, because of its newness, many marketers are still learning how to effectively leverage it. Since my online
ad network
has partnered with many of the largest gaming
publishers
, I wanted to share some tips on the space. To start, I will focus on the different
ad units
and the marketing opportunities associated with them.
In general, there are two forms of casual games. Browser-based games are played from the Web browser, while the other format is downloaded to and played from the desktop. Keep in mind, ads in downloaded games are dynamically served - just like browser-based games.
Ad units
found in both of these forms of casual games are as follows:
- Pre-game & Inter-level -
a
video ad
that is 15 to 30 seconds plays while the game is loading or in-between game levels. The
video ad
can be accompanied by a companion banner, usually 300×250. Both the
video ad
and the banner can be clickable.
- During-game -
these are video or static ads that are on the screen while the gamer is playing. In addition to pre- and inter-level, It is important to distinguish between the two, especially if engagement is an important metric to the
advertiser
. Generally, during-game ads have lower CTRs than pre- or inter-level ads since gamers are focused on play. Pre- and inter-level ads are more captivating, and can generate CTRs of 1% to 5%, because play is on hold. Consequently the engagement factor affects CPMs.
"One thing
advertisers
should consider is that gamers who have taken the time to download a game to their desktop are ultimately more invested in the games than those who play Web site to Web site,"said Craig Holland, marketing director for the Casual Games Association. "When you are playing a game on a Web site it is easier to leave the page, or not play as long. Naturally a more invested audience yields a higher CPM and higher worth to
advertisers
."
Casual gaming's popularity is growing so fast that marketers cannot ignore the space. A Parks Associates
report
found that U.S. consumers play online games more often than they watch online videos or visit social networking sites. In response to this, new games are popping up like crazy.
The Casual Games 2007 Report
found that the number of games being submitted to major online portals has doubled over the past two years. And that doesn't even consider the popularity of casual games on social networks like Facebook. The rapid growth of the market has prompted companies to create more games for more audiences. The report further explains that the non-paying audience includes both women and men - each comprising about half of this large non-paying player universe.
So how can
advertisers
leverage the growth of the categories and the expanding demographics? One tactic is
targeting
ad campaigns based on the game's content and demographic composition.
Craig Holland brought up a tactic in our conversation that I found very compelling and noteworthy. Casual game
publisher
Real Arcade streamed an ad on its
home
page for the movie "Made of Honor."The ad offered a free download of the game Wedding Dash (the game was promised as commercial-free). Gamers had to click to watch a lengthy
video ad
. One can assume the CMPs were high, as essentially that ad was the only money-maker for the game. Did it work? I don't know, but If anyone has run an ad campaign on casual games, then please share the results in this forum.
Casual gaming is definitely a marketing force to be studied and tested. With a captive audience and exciting ad opportunities to be explored, we are only at level one...in the first version of "Super Mario Bros."C'mon, Luigi. Let's find the princess!
Link to article
By On June 24, 2008
SpotXchange
Targeted Video Advertising
Video Publishing Platform
Video Advertising Blog
Privacy Policy
Video Ad Glossary
Advertisers
How It Works
Creative Spec Sheet
Apply Today
Contact Us
Programs
Performance Based Video Ad Campaigns
Video Advertising for Brand Advertisers
Local Video Advertising
Publishers
How It Works
Publisher FAQs
Apply Today
Contact Us
SpotXchange - Video Advertising Marketplace Denver - (HQ) - New York - London - Sydney - Chicago - Atlanta - Los Angeles - San Francisco
© 2012 SpotXchange, Inc. | 303.345.6650